http://mhquake.blogspot.com/2009/05/mhcolour-next-release-requests.htmlHe made it look at the textures and light the surrounding areas based on that, this version has no controls but future versions will. Some of the lits turn out very bad, but some turn out really nice. Basically, its fake light. It adds an orange glow above lava areas and green above slime also.
Here's a good example, Thing's PKTS12, an ancient map:

Here's ukooldm2, shows how it sees lava (or slime and lights accordingly):

Here's an example where it backfires because the teleporters are made out of a lava texture:

BTW, the pkts12 lit is not in the zip, grab it here and put in your maps folder:
http://sh.stonks.com/files/PKTS12.litHere's a link to the actual executable app, but it also includes the pre-made lits for all id maps:http://www.quaketastic.com/upload/files/misc/ID1_LIT_Pack_14th_May_2009.zip