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Author Topic: MWP Painkeep Fart Mod  (Read 13467 times)
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Predator
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« Reply #135 on: December 22, 2007, 09:32:56 AM »

Attached to the first message of this thread is the latest version of the mod.

OK, thanks, but it's still only a server-side mod, right?

BTW, Chris you still have some maps waiting to be added to the server. Wink
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Piras
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« Reply #136 on: December 22, 2007, 10:10:36 PM »


There are also some maps waiting to be removed from the server..... Wink
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rossy
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« Reply #137 on: December 23, 2007, 04:54:18 PM »

Nice Christmas owl cap, Pred  Wink
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bewley
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« Reply #138 on: December 23, 2007, 08:35:44 PM »

Yes. The mod is server side only. I am not going to dick around with adding it to the standalone side.

I will go and find the new maps now. Wink
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« Reply #139 on: December 24, 2007, 08:23:20 AM »

It was requested today to make the Axe more powerful. What the hell... Axe

Ain't gonna kill someone with one chop, but it will surely get their attention! Tongue Wink
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« Reply #140 on: December 24, 2007, 09:07:26 AM »

Funny!

I uploaded the latest mod and it didn't seem to work -- at least the MOTD was still showing the old version. Lips Sealed After messing with it a bit, I finally figured out changing the damage of the axe and only the last letter of the version number, kept the file size exactly the same and the server must use file size to determine if a "new" version exists. Duh Roll Eyes
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« Reply #141 on: December 24, 2007, 05:21:46 PM »

EH?

Here, when Niborevoli and I are testing, I could quickly edit the code and compile and move the dat file to server and it would use the new dat on the next map change.
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« Reply #142 on: December 24, 2007, 10:56:50 PM »

at least the MOTD was still showing the old version

Match Of The Day Huh?Huh?
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« Reply #143 on: December 25, 2007, 12:22:43 AM »

Yes... Unless the code compiled to the exact same size as the previous dat. Give it a try... Wink

Message Of The Day.
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« Reply #144 on: April 05, 2008, 08:15:43 PM »

I have incorporated all of Niborevoli's PK1.12c changes ( http://www.mindwarppavilion.org/smf/index.php/topic,4961.0.html ) into the fart mod. It is undergoing testing now, and if all is well, I will post the updated file soon.
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The Ziggy In Concert Archives

"I'm just saying that somewhere between Jesus dying on the Cross and a giant bunny hiding eggs there seems to be a gap of information..."
Predator
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« Reply #145 on: April 06, 2008, 05:30:11 AM »

Great!  Grin
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« Reply #146 on: April 06, 2008, 04:06:31 PM »

Code:
void() BackpackTouch =
{
   local string    s;
   local   float   best, old, new;
   local           entity  stemp;
   local   float   acount;

   local   float   b_switch;

   if (deathmatch == 4)
       if (other.invincible_time > 0)
           return;

   if ((stof(infokey(other,"b_switch"))) == 0)
       b_switch = 8;
   else
       b_switch = stof(infokey(other,"b_switch"));


   if (other.classname != "player")
   {
       grap_checkIfGrap();        // efc: GRAPPLING_START         <-------------------
       return;      }

Nib emailed and said he forgot to comment that in items.qc.
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bewley
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« Reply #147 on: April 06, 2008, 08:16:47 PM »

Killa!

The code has been added and a new version moved up to MWP. Smiley
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"I'm just saying that somewhere between Jesus dying on the Cross and a giant bunny hiding eggs there seems to be a gap of information..."
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« Reply #148 on: April 06, 2008, 08:23:06 PM »


So we have to test that now! Cool
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« Reply #149 on: April 06, 2008, 08:26:03 PM »

I wish I could, my friend. But between the girl's homework and the damn snake that keeps showing up on the back patio, I am running around the house today like a crazy man... Undecided
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The Ziggy In Concert Archives

"I'm just saying that somewhere between Jesus dying on the Cross and a giant bunny hiding eggs there seems to be a gap of information..."
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